Community Discussions
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Fun fact: McGill's motto works as a "that's what she said" joke!
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"Grandescunt Aucta Labore" or "By work all things increase and grow"
God, I will do anything to delay doing work.
Top Comment: In condom finisho.
Fun Fact: Your repair tool still works when you are downed~
Main Post: Fun Fact: Your repair tool still works when you are downed~
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Lmao wow. Thats one of the funniest bugs i've seen yet, everyone is just running around dying to your possessed repair tool.....bwahha
Fact Finding: How Zombie HP works
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Note: The following data is for Leon A Hardcore and might not be the same for other characters/scenarios.
I've been collecting as much data as I can about the game and I noticed something interesting about the zombies health that I wanted to point out. It seems that the zombies HP differs between each other and also the game has hand set values for each zombie (and presumably every enemy).
Possible HP Values
I've recorded a bunch of HP values from the intro of the game and noticed that they aren't really that random (list is parsed for uniqueness):
200, 500, 530, 560, 590, 620, 650, 680, 770, 830, 860, 880, 890, 980, 1010, 1100, 1130, 1160, 1190
This lead me to notice that each zombies health is hand placed by the developers of the game.
Static Health
The first zombie you encounter always has 880 health. The three zombies in the Gas Station always spawn with 530, 1010, and 843 health.
The first cop zombie you face after meeting up with Elliot has 1130 health, the zombie who breaks through the window has 530. The two zombies that ambush you each have 200 health, and the fat zombie inside the closet always has 740.
Mapping Enemies
With this in mind, it would be possible to create a "map" of all this information. For example: The Watchman's Room. It's map ID is 238, it houses 1 zombie with 1130 hp and the lore item "Officer's Notebook".
This would be why some zombies seem to go down faster than others and while you can't always pump the same number of shots into a zombie and get the same results. I'll keep collecting data on this (along with other things like weapon damage and enemy damage numbers) but I thought it was an interesting thing to point out.
Other Enemies
Just quick findings from other save points I have:
- Mr X has 1500 HP, when you drop it to 0 he kneels and then respawns with 1500 after some time has passed
- The zombies in the jail cells leading up the Ben all have 1 HP
- Dogs have around 300 HP
- Looks like all Ivy have 1,500 HP and regenerate like Mr X
- G Stage 2 has 24,000 HP
- G Stage 3 has 15,000 HP
- G Stage 4 has 3,000,000 HP
- After you do 1% of damage he turns into a blob.
- G Stage 5 has 20,000 HP
- The Super Tyrant has a whopping 1,000,000,000 HP (This fight is about dodging, you can win without firing a shot... minus the RL)
- The six zombies after this fight all have 10 HP each.
Update 1
- Super Tyrant fight will give you the RL after 3 minutes and 30 seconds no matter what.
- Damaging him will give you the RL faster (non stop mini gun gave it in a minute seventeen).
- He is scripted to die to the RL so taking the infinite one into the fight is an auto-win/1 shot.
- Ivy will always regen 1500 health unless they die to fire.
- Looks like enemies have different defense levels. The ATM-4 does 1950 damage on G Stage 3 and 975 damage on G Stage 5 so finding a blanket number of damage for each weapon is going to be a bit tricky.
Update 2
- I joined the discord! If you are apart of it feel free to reach out.
- Want to find numbers? This wonderful tool will show you the HP of enemies around you as you play - https://github.com/Squirrelies/RE2REmakeSRT
- Anyone know a good way to keep track of data? I was thinking a Google Spreadsheet where I just pump in damage numbers.
I've started putting stuff on Google Drive - https://drive.google.com/drive/folders/1-LEoQw3qZuzu7c0KEbsXhwCNB7LC1HPf?usp=sharing
Top Comment: How damage works to break a zombie's leg? This fight is about dodging, you can win without firing a shot... minus the RL Shotting the last Tyrant is useless or does it make the RL comes faster?
Fun fact! Extension cord works between Jacob and Esau
Main Post: Fun fact! Extension cord works between Jacob and Esau
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Honestly I could see a pretty interesting challenge using this synergy. Maybe a change to esaus movement for that challenge only, making him move with wasd, and neither can shoot. The goal to kill enemies with a high dps laser that spans between them
[MGS4] Fun fact: the saveMGO DNS still works for DLC
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You know, in case you have MGS4 and want to download music, camo, and the podcast.
Just point your PS3's DNS to
> Primary DNS: 192.3.217.61
> Secondary DNS: 192.3.217.162
EDIT: I mean it works, too. I just finished grabbing all of the downloadables after upgrading to a larger HDD in my PS3. 510MB or so is the size it all takes.
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Sorry if this is late, I have the Greatest Hits physical version, and I downloaded the 2.00 patch last night. Will I have to delete the 2.00 patch in order to do this? I have no interest in MGO, just the DLC. (I'll also have to be taught how to delete patches, I dunno how.)
If a Tritone substitution works on the fact that the 3 and 7 remain, shouldn't you be able to switch any m7 chord with a maj7 a half step down and vice versa, creatong a sort of "half-step substitution"?
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Take, for example a Dm7 chord, the 3 and 7 of which are F and C. Shouldn't, theory-wise, you be able to play a Dbmaj7 instead, seeing as the 3 and 7 still remain F and C?
If you take this and use it on a ii V I in C for example, then you get:
Dbmaj7->G7->Cmaj7
Instead of:
Dm7->G7->Cmaj7
If, on top of that, you throw in a tritone sub on the V the you get:
Dbmaj7->Db7->Cmaj7
I'd love to hear your thoughts!
Edit: spelling
Top Comment:
Yup, it's a beautiful sound, but not really a substitution. In a substitution the new chord has the same function as the old one. So DM, G7 to Cm is basically the same as Dm Dd7 to Cm.
The m7 to maj7 move is a nice progression though, especially if you emphasise the two 5ths moving. For example I would play this on a piano:
RH: C+G - C+G, B+Gb - B+F# LH: A+E - Ab+Eb, Ab+Eb - G+D
Resulting in Am7 - Abmaj7 - Abm7 - Gmaj7
Showerthought: The Fact that Beethoven wrote so many great works after he became deaf is proof that knowledge of music theory and compositional techniques is super valuable.
Main Post: Showerthought: The Fact that Beethoven wrote so many great works after he became deaf is proof that knowledge of music theory and compositional techniques is super valuable.
Top Comment: Hungarian composer and musicologist Zoltan Kodaly once said something to the following effect: "A well trained musician ought to read music the same way one reads a book: hearing it but without uttering a sound."
a Glock case works PERFECTLY as a switch case for $20
Main Post: a Glock case works PERFECTLY as a switch case for $20